Designing movement-based play with young people using powered wheelchairs

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Standard

Designing movement-based play with young people using powered wheelchairs. / Gerling, Kathrin M; Hicks, Kieran C; Kalyn, Michael R; Evans, Adam; Linehan, Conor.

CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York, NY : Association for Computing Machinery, 2016. s. 4447-4458.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Harvard

Gerling, KM, Hicks, KC, Kalyn, MR, Evans, A & Linehan, C 2016, Designing movement-based play with young people using powered wheelchairs. i CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, s. 4447-4458, the 2016 CHI Conference, 07/05/2016. https://doi.org/10.1145/2858036.2858070

APA

Gerling, K. M., Hicks, K. C., Kalyn, M. R., Evans, A., & Linehan, C. (2016). Designing movement-based play with young people using powered wheelchairs. I CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (s. 4447-4458). Association for Computing Machinery. https://doi.org/10.1145/2858036.2858070

Vancouver

Gerling KM, Hicks KC, Kalyn MR, Evans A, Linehan C. Designing movement-based play with young people using powered wheelchairs. I CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York, NY: Association for Computing Machinery. 2016. s. 4447-4458 https://doi.org/10.1145/2858036.2858070

Author

Gerling, Kathrin M ; Hicks, Kieran C ; Kalyn, Michael R ; Evans, Adam ; Linehan, Conor. / Designing movement-based play with young people using powered wheelchairs. CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York, NY : Association for Computing Machinery, 2016. s. 4447-4458

Bibtex

@inproceedings{5e1472c46c564e12a7b4736b21e24cf2,
title = "Designing movement-based play with young people using powered wheelchairs",
abstract = "Young people using powered wheelchairs have limited access to engaging leisure activities. We address this issue through a two-stage project; 1) the participatory development of a set of wheelchair-controlled, movement-based games (with 9 participants at a school that provides education for young people who have special needs) and 2) three case studies (4 participants) exploring player perspectives on a set of three wheelchair-controlled casual games. Our results show that movement-based playful experiences are engaging for young people using powered wheelchairs. However, the participatory design process and case studies also reveal challenges for game accessibility regarding the integration of movement in games, diversity of abilities among young people using powered wheelchairs, and the representation of disability in games. In our paper, we explore how to address those challenges in the development of accessible, empowering movement-based games, which is crucial to the wider participation of young people using powered wheelchairs in play.",
keywords = "Faculty of Science, Games, Accessibility, Participatory design, Computer games",
author = "Gerling, {Kathrin M} and Hicks, {Kieran C} and Kalyn, {Michael R} and Adam Evans and Conor Linehan",
note = "CURIS 2016 NEXS 391; the 2016 CHI Conference ; Conference date: 07-05-2016 Through 12-05-2016",
year = "2016",
doi = "10.1145/2858036.2858070",
language = "English",
pages = "4447--4458",
booktitle = "CHI '16",
publisher = "Association for Computing Machinery",

}

RIS

TY - GEN

T1 - Designing movement-based play with young people using powered wheelchairs

AU - Gerling, Kathrin M

AU - Hicks, Kieran C

AU - Kalyn, Michael R

AU - Evans, Adam

AU - Linehan, Conor

N1 - CURIS 2016 NEXS 391

PY - 2016

Y1 - 2016

N2 - Young people using powered wheelchairs have limited access to engaging leisure activities. We address this issue through a two-stage project; 1) the participatory development of a set of wheelchair-controlled, movement-based games (with 9 participants at a school that provides education for young people who have special needs) and 2) three case studies (4 participants) exploring player perspectives on a set of three wheelchair-controlled casual games. Our results show that movement-based playful experiences are engaging for young people using powered wheelchairs. However, the participatory design process and case studies also reveal challenges for game accessibility regarding the integration of movement in games, diversity of abilities among young people using powered wheelchairs, and the representation of disability in games. In our paper, we explore how to address those challenges in the development of accessible, empowering movement-based games, which is crucial to the wider participation of young people using powered wheelchairs in play.

AB - Young people using powered wheelchairs have limited access to engaging leisure activities. We address this issue through a two-stage project; 1) the participatory development of a set of wheelchair-controlled, movement-based games (with 9 participants at a school that provides education for young people who have special needs) and 2) three case studies (4 participants) exploring player perspectives on a set of three wheelchair-controlled casual games. Our results show that movement-based playful experiences are engaging for young people using powered wheelchairs. However, the participatory design process and case studies also reveal challenges for game accessibility regarding the integration of movement in games, diversity of abilities among young people using powered wheelchairs, and the representation of disability in games. In our paper, we explore how to address those challenges in the development of accessible, empowering movement-based games, which is crucial to the wider participation of young people using powered wheelchairs in play.

KW - Faculty of Science

KW - Games

KW - Accessibility

KW - Participatory design

KW - Computer games

U2 - 10.1145/2858036.2858070

DO - 10.1145/2858036.2858070

M3 - Article in proceedings

SP - 4447

EP - 4458

BT - CHI '16

PB - Association for Computing Machinery

CY - New York, NY

T2 - the 2016 CHI Conference

Y2 - 7 May 2016 through 12 May 2016

ER -

ID: 179091806