Designing movement-based play with young people using powered wheelchairs

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Young people using powered wheelchairs have limited access to engaging leisure activities. We address this issue through a two-stage project; 1) the participatory development of a set of wheelchair-controlled, movement-based games (with 9 participants at a school that provides education for young people who have special needs) and 2) three case studies (4 participants) exploring player perspectives on a set of three wheelchair-controlled casual games. Our results show that movement-based playful experiences are engaging for young people using powered wheelchairs. However, the participatory design process and case studies also reveal challenges for game accessibility regarding the integration of movement in games, diversity of abilities among young people using powered wheelchairs, and the representation of disability in games. In our paper, we explore how to address those challenges in the development of accessible, empowering movement-based games, which is crucial to the wider participation of young people using powered wheelchairs in play.
OriginalsprogEngelsk
TitelCHI '16 : Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Antal sider12
Udgivelses stedNew York, NY
ForlagAssociation for Computing Machinery
Publikationsdato2016
Sider4447-4458
ISBN (Elektronisk)978-1-4503-3362-7
DOI
StatusUdgivet - 2016
Begivenhedthe 2016 CHI Conference - Santa Clara, California, USA
Varighed: 7 maj 201612 maj 2016

Konference

Konferencethe 2016 CHI Conference
LokationSanta Clara, California, USA
Periode07/05/201612/05/2016

Bibliografisk note

CURIS 2016 NEXS 391

ID: 179091806