Communication Framework For the Mionix Naos QG Mouse: For Online and Offline Usage
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Communication Framework For the Mionix Naos QG Mouse : For Online and Offline Usage. / Wulff-Abramsson, Andreas.
I: Media and Cultural Studies, 2017, s. 1-4.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning
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TY - JOUR
T1 - Communication Framework For the Mionix Naos QG Mouse
T2 - For Online and Offline Usage
AU - Wulff-Abramsson, Andreas
PY - 2017
Y1 - 2017
N2 - The Mionix Naos QG mouse has multiple sensorsintegrated. It can record all the metrics native to mice: beingscroll, clicks and mouse movements. Moreover, this mouse hasheart rate (HR) and Galvanic Skin Response (GSR) sensorsembedded. Through Mionics API [1] WebSocket can be used toaccess all its data. This access has been demonstrated throughJavascript in a local hosted webpage. In this page themeasurements can be recorded to a .txt file and streamed toanother .txt file. The latter file can be accessed in Unity to eithersend the data further through UPD, use the data within Unity orbe recorded. Another Unity implementation have been developedas well. This was directly connected to the WebSocket, and hasthe same properties as the first Unity development. Since twonearly identical implementations were made, the quality of theirrecordings and data communication were tested. Based on thetest the Unity implementation, which was directly connected tothe Mionix HUB had higher GSR temporal accuracy, but showedmore errors in its data acquisition process. GitHub page with theimplementations can be found here:https://github.com/anwul4/Mionix-QG-Unity-and-webpage
AB - The Mionix Naos QG mouse has multiple sensorsintegrated. It can record all the metrics native to mice: beingscroll, clicks and mouse movements. Moreover, this mouse hasheart rate (HR) and Galvanic Skin Response (GSR) sensorsembedded. Through Mionics API [1] WebSocket can be used toaccess all its data. This access has been demonstrated throughJavascript in a local hosted webpage. In this page themeasurements can be recorded to a .txt file and streamed toanother .txt file. The latter file can be accessed in Unity to eithersend the data further through UPD, use the data within Unity orbe recorded. Another Unity implementation have been developedas well. This was directly connected to the WebSocket, and hasthe same properties as the first Unity development. Since twonearly identical implementations were made, the quality of theirrecordings and data communication were tested. Based on thetest the Unity implementation, which was directly connected tothe Mionix HUB had higher GSR temporal accuracy, but showedmore errors in its data acquisition process. GitHub page with theimplementations can be found here:https://github.com/anwul4/Mionix-QG-Unity-and-webpage
M3 - Journal article
SP - 1
EP - 4
JO - Media and Cultural Studies
JF - Media and Cultural Studies
M1 - 1
ER -
ID: 312110898