Communication Framework For the Mionix Naos QG Mouse: For Online and Offline Usage

Research output: Contribution to journalJournal articleResearch

Standard

Communication Framework For the Mionix Naos QG Mouse : For Online and Offline Usage. / Wulff-Abramsson, Andreas.

In: Media and Cultural Studies, 2017, p. 1-4.

Research output: Contribution to journalJournal articleResearch

Harvard

Wulff-Abramsson, A 2017, 'Communication Framework For the Mionix Naos QG Mouse: For Online and Offline Usage', Media and Cultural Studies, pp. 1-4.

APA

Wulff-Abramsson, A. (2017). Communication Framework For the Mionix Naos QG Mouse: For Online and Offline Usage. Media and Cultural Studies, 1-4. [1].

Vancouver

Wulff-Abramsson A. Communication Framework For the Mionix Naos QG Mouse: For Online and Offline Usage. Media and Cultural Studies. 2017;1-4. 1.

Author

Wulff-Abramsson, Andreas. / Communication Framework For the Mionix Naos QG Mouse : For Online and Offline Usage. In: Media and Cultural Studies. 2017 ; pp. 1-4.

Bibtex

@article{bf25b7afcc6b40f6b5685fa8624f1b01,
title = "Communication Framework For the Mionix Naos QG Mouse: For Online and Offline Usage",
abstract = "The Mionix Naos QG mouse has multiple sensorsintegrated. It can record all the metrics native to mice: beingscroll, clicks and mouse movements. Moreover, this mouse hasheart rate (HR) and Galvanic Skin Response (GSR) sensorsembedded. Through Mionics API [1] WebSocket can be used toaccess all its data. This access has been demonstrated throughJavascript in a local hosted webpage. In this page themeasurements can be recorded to a .txt file and streamed toanother .txt file. The latter file can be accessed in Unity to eithersend the data further through UPD, use the data within Unity orbe recorded. Another Unity implementation have been developedas well. This was directly connected to the WebSocket, and hasthe same properties as the first Unity development. Since twonearly identical implementations were made, the quality of theirrecordings and data communication were tested. Based on thetest the Unity implementation, which was directly connected tothe Mionix HUB had higher GSR temporal accuracy, but showedmore errors in its data acquisition process. GitHub page with theimplementations can be found here:https://github.com/anwul4/Mionix-QG-Unity-and-webpage",
author = "Andreas Wulff-Abramsson",
year = "2017",
language = "English",
pages = "1--4",
journal = "Media and Cultural Studies",
publisher = "Aalborg Universitetsforlag",

}

RIS

TY - JOUR

T1 - Communication Framework For the Mionix Naos QG Mouse

T2 - For Online and Offline Usage

AU - Wulff-Abramsson, Andreas

PY - 2017

Y1 - 2017

N2 - The Mionix Naos QG mouse has multiple sensorsintegrated. It can record all the metrics native to mice: beingscroll, clicks and mouse movements. Moreover, this mouse hasheart rate (HR) and Galvanic Skin Response (GSR) sensorsembedded. Through Mionics API [1] WebSocket can be used toaccess all its data. This access has been demonstrated throughJavascript in a local hosted webpage. In this page themeasurements can be recorded to a .txt file and streamed toanother .txt file. The latter file can be accessed in Unity to eithersend the data further through UPD, use the data within Unity orbe recorded. Another Unity implementation have been developedas well. This was directly connected to the WebSocket, and hasthe same properties as the first Unity development. Since twonearly identical implementations were made, the quality of theirrecordings and data communication were tested. Based on thetest the Unity implementation, which was directly connected tothe Mionix HUB had higher GSR temporal accuracy, but showedmore errors in its data acquisition process. GitHub page with theimplementations can be found here:https://github.com/anwul4/Mionix-QG-Unity-and-webpage

AB - The Mionix Naos QG mouse has multiple sensorsintegrated. It can record all the metrics native to mice: beingscroll, clicks and mouse movements. Moreover, this mouse hasheart rate (HR) and Galvanic Skin Response (GSR) sensorsembedded. Through Mionics API [1] WebSocket can be used toaccess all its data. This access has been demonstrated throughJavascript in a local hosted webpage. In this page themeasurements can be recorded to a .txt file and streamed toanother .txt file. The latter file can be accessed in Unity to eithersend the data further through UPD, use the data within Unity orbe recorded. Another Unity implementation have been developedas well. This was directly connected to the WebSocket, and hasthe same properties as the first Unity development. Since twonearly identical implementations were made, the quality of theirrecordings and data communication were tested. Based on thetest the Unity implementation, which was directly connected tothe Mionix HUB had higher GSR temporal accuracy, but showedmore errors in its data acquisition process. GitHub page with theimplementations can be found here:https://github.com/anwul4/Mionix-QG-Unity-and-webpage

M3 - Journal article

SP - 1

EP - 4

JO - Media and Cultural Studies

JF - Media and Cultural Studies

M1 - 1

ER -

ID: 312110898