Andreas Wulff-Abramsson

Andreas Wulff-Abramsson

Special Consultant


  1. Published

    Art in Hospitals Project Psychophysiology experiment

    Wulff-Abramsson, Andreas, Bruni, L. E., Baceviciute, S. & Burelli, P., 2016, In: Media and Cultural Studies. p. 1-12 12 p., 1.

    Research output: Contribution to journalJournal articleResearch

  2. Published

    Communication Framework For the Mionix Naos QG Mouse: For Online and Offline Usage

    Wulff-Abramsson, Andreas, 2017, In: Media and Cultural Studies. p. 1-4 4 p., 1.

    Research output: Contribution to journalJournal articleResearch

  3. Published

    Data Conversion Tool For Tobii Pro Glasses 2 Live Data Files: From. json to. txtfra. json til. txt: From .json to .txt

    Wulff-Abramsson, Andreas, 2017, In: Media and Cultural Studies. p. 1-4 4 p., 1.

    Research output: Contribution to journalJournal articleResearch

  4. Deep convolutional generative adversarial network for procedural 3D landscape generation based on DEM

    Wulff-Abramsson, Andreas, Rant, N. N., Møller, T. N. & Billeskov, J. A., 2018, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017 and Second International Conference, DLI 2017 Heraklion, Crete, Greece, October 30–31, 2017 Proceedings. Brooks, A. L., Brooks, E. & Vidakis, N. (eds.). Cham: Springer, p. 85-94 9 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, Vol. 229).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  5. Published
  6. Differences in cognitive processing when appreciating figurative and abstract art can be detected by integrating EEG and eye-tracking data

    Baceviciute, S., Bruni, L. E., Burelli, P. & Wulff-Abramsson, Andreas, 2016, (In preparation).

    Research output: Contribution to conferenceConference abstract for conferenceCommunication

  7. Evaluating ANN efficiency in recognizing EEG and eye-tracking evoked potentials in visual-game-events

    Wulff-Abramsson, Andreas & Bruni, L. E., 2018, Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2017 International Conference on Neuroergonomics and Cognitive Engineering, July 17–21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA. Baldwin, C. (ed.). Cham: Springer, p. 262-274 13 p.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  8. Experiencing the light through our skin - an EEG study of colored light on blindfolded subjects

    Wulff-Abramsson, Andreas, Deibjerg Lind, M., Louring Nielsen, S., Palamas, G., Bruni, L. E. & Triantafyllidis, G., 2019, 2019 IEEE 19th International Conference on Bioinformatics and Bioengineering (BIBE): Proceedings. Athen: IEEE, p. 609-616 8 p.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  9. Gaze strategies can reveal the impact of source code features on the cognitive load of novice programmers

    Wulff-Abramsson, Andreas, Ruder, K., Triantafyllou, E. & Bruni, L. E., 2018, Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2018 International Conference on Neuroergonomics and Cognitive Engineering, July 21–25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida USA. Ayaz, H. & Mazur, L. (eds.). Orlando: Springer, p. 91-100 10 p. (Advances in Intelligent Systems and Computing, Vol. 775).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  10. Published

    Improving the Accuracy of Intelligent Pose Estimation Systems Through Low Level Image Processing Operations

    Pedersen, J. C. L., Sander, M. F., Jensen, N. F., Lakhrissi, J. L., Hansen, M. G., Staalbo, P. & Wulff-Abramsson, Andreas, 1 Apr 2019, Proceedings of the International Conference on Digital Image & Signal Processing. 1 ed. Vol. 1. p. 200 203 p. 69

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  11. Methodology for detection of ERD/ERS EEG patterns produced by cut events in film fragments

    Sanz Aznar, J., Aguilar-Paredes, C., Sánchez-Gómez, L., Bruni, L. E. & Wulff-Abramsson, Andreas, 2020, Augmented Cognition: Theoretical and Technological Approaches. HCII 2020. Schmorrow, D. D. & Fidopiastis, C. M. (eds.). Cham: Springer, p. 157-175 19 p. (Lecture Notes in Computer Science, Vol. 12196).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

  12. Neural responses to shot changes by cut in cinematographic editing: An EEG (ERD/ERS) study

    Sanz-Aznar, J., Sánchez-Gómez, L., Bruni, L. E., Aguilar-Paredes, C. & Wulff-Abramsson, Andreas, 2021, In: PLoS ONE. 16, 10, 22 p., 0258485.

    Research output: Contribution to journalJournal articleResearchpeer-review

  13. Synchronizing audio-visual film stimuli in unity (version 5.5.1f1): Game engines as a tool for research

    Sanz, J., Wulff-Abramsson, Andreas, Bruni, L. E., Aguilar, C. & Sánchez, L., 2019, arXiv.org, p. 1-13, 13 p.

    Research output: Working paper

  14. Published

    Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol

    Henriksen, Anne Husted, Topor, Marta Katarzyna, Hansen, R. A., Damsgaard, L., Nielsen, A. V., Wulff-Abramsson, Andreas & Wienecke, Jacob, 2023, In: Computers & Education: X Reality. 2, 11 p., 100019.

    Research output: Contribution to journalJournal articleResearchpeer-review

ID: 311188412