Andreas Wulff-Abramsson

Andreas Wulff-Abramsson

Specialkonsulent


  1. 2018
  2. Deep convolutional generative adversarial network for procedural 3D landscape generation based on DEM

    Wulff-Abramsson, Andreas, Rant, N. N., Møller, T. N. & Billeskov, J. A., 2018, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017 and Second International Conference, DLI 2017 Heraklion, Crete, Greece, October 30–31, 2017 Proceedings. Brooks, A. L., Brooks, E. & Vidakis, N. (red.). Cham: Springer, s. 85-94 9 s. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, Bind 229).

    Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

  3. Evaluating ANN efficiency in recognizing EEG and eye-tracking evoked potentials in visual-game-events

    Wulff-Abramsson, Andreas & Bruni, L. E., 2018, Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2017 International Conference on Neuroergonomics and Cognitive Engineering, July 17–21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA. Baldwin, C. (red.). Cham: Springer, s. 262-274 13 s.

    Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

  4. Gaze strategies can reveal the impact of source code features on the cognitive load of novice programmers

    Wulff-Abramsson, Andreas, Ruder, K., Triantafyllou, E. & Bruni, L. E., 2018, Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2018 International Conference on Neuroergonomics and Cognitive Engineering, July 21–25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida USA. Ayaz, H. & Mazur, L. (red.). Orlando: Springer, s. 91-100 10 s. (Advances in Intelligent Systems and Computing, Bind 775).

    Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

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