Andreas Wulff-Abramsson
Specialkonsulent
Bevægelse og Neurovidenskab
Nørre Allé 51, 2200 København N
- 2023
- Udgivet
Developing virtual reality and computer screen experiments one to one using selective attention as a case study
Wulff-Abramsson, Andreas, Hansen, Rasmus, Topor, Marta Katarzyna, Henriksen, Anne Husted & Wienecke, Jacob, 7 jul. 2023, PsyArXiv, s. 1-28, 28 s.Publikation: Working paper › Preprint › Forskning
- Udgivet
Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol
Henriksen, Anne Husted, Topor, Marta Katarzyna, Hansen, R. A., Damsgaard, L., Nielsen, A. V., Wulff-Abramsson, Andreas & Wienecke, Jacob, 2023, I: Computers & Education: X Reality. 2, 11 s., 100019.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › fagfællebedømt
- 2021
Neural responses to shot changes by cut in cinematographic editing: An EEG (ERD/ERS) study
Sanz-Aznar, J., Sánchez-Gómez, L., Bruni, L. E., Aguilar-Paredes, C. & Wulff-Abramsson, Andreas, 2021, I: PLoS ONE. 16, 10, 22 s., 0258485.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › fagfællebedømt
- 2020
Methodology for detection of ERD/ERS EEG patterns produced by cut events in film fragments
Sanz Aznar, J., Aguilar-Paredes, C., Sánchez-Gómez, L., Bruni, L. E. & Wulff-Abramsson, Andreas, 2020, Augmented Cognition: Theoretical and Technological Approaches. HCII 2020. Schmorrow, D. D. & Fidopiastis, C. M. (red.). Cham: Springer, s. 157-175 19 s. (Lecture Notes in Computer Science, Bind 12196).Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning
- 2019
- Udgivet
Improving the Accuracy of Intelligent Pose Estimation Systems Through Low Level Image Processing Operations
Pedersen, J. C. L., Sander, M. F., Jensen, N. F., Lakhrissi, J. L., Hansen, M. G., Staalbo, P. & Wulff-Abramsson, Andreas, 1 apr. 2019, Proceedings of the International Conference on Digital Image & Signal Processing. 1 udg. Bind 1. s. 200 203 s. 69Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
Experiencing the light through our skin - an EEG study of colored light on blindfolded subjects
Wulff-Abramsson, Andreas, Deibjerg Lind, M., Louring Nielsen, S., Palamas, G., Bruni, L. E. & Triantafyllidis, G., 2019, 2019 IEEE 19th International Conference on Bioinformatics and Bioengineering (BIBE): Proceedings. Athen: IEEE, s. 609-616 8 s.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
Synchronizing audio-visual film stimuli in unity (version 5.5.1f1): Game engines as a tool for research
Sanz, J., Wulff-Abramsson, Andreas, Bruni, L. E., Aguilar, C. & Sánchez, L., 2019, arXiv.org, s. 1-13, 13 s.Publikation: Working paper › Forskning
- 2018
Deep convolutional generative adversarial network for procedural 3D landscape generation based on DEM
Wulff-Abramsson, Andreas, Rant, N. N., Møller, T. N. & Billeskov, J. A., 2018, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017 and Second International Conference, DLI 2017 Heraklion, Crete, Greece, October 30–31, 2017 Proceedings. Brooks, A. L., Brooks, E. & Vidakis, N. (red.). Cham: Springer, s. 85-94 9 s. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, Bind 229).Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
Evaluating ANN efficiency in recognizing EEG and eye-tracking evoked potentials in visual-game-events
Wulff-Abramsson, Andreas & Bruni, L. E., 2018, Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2017 International Conference on Neuroergonomics and Cognitive Engineering, July 17–21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA. Baldwin, C. (red.). Cham: Springer, s. 262-274 13 s.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
Gaze strategies can reveal the impact of source code features on the cognitive load of novice programmers
Wulff-Abramsson, Andreas, Ruder, K., Triantafyllou, E. & Bruni, L. E., 2018, Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2018 International Conference on Neuroergonomics and Cognitive Engineering, July 21–25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida USA. Ayaz, H. & Mazur, L. (red.). Orlando: Springer, s. 91-100 10 s. (Advances in Intelligent Systems and Computing, Bind 775).Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol
Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › fagfællebedømt
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Developing virtual reality and computer screen experiments one to one using selective attention as a case study
Publikation: Working paper › Preprint › Forskning
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