Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol

Research output: Contribution to journalJournal articleResearchpeer-review

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Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol. / Henriksen, Anne Husted; Topor, Marta Katarzyna; Hansen, Rasmus Ahmt; Damsgaard, Linn; Nielsen, Anne-Mette Veber; Wulff-Abramsson, Andreas; Wienecke, Jacob.

In: Computers & Education: X Reality, Vol. 2, 100019, 2023.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Henriksen, AH, Topor, MK, Hansen, RA, Damsgaard, L, Nielsen, A-MV, Wulff-Abramsson, A & Wienecke, J 2023, 'Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol', Computers & Education: X Reality, vol. 2, 100019. https://doi.org/10.1016/j.cexr.2023.100019

APA

Henriksen, A. H., Topor, M. K., Hansen, R. A., Damsgaard, L., Nielsen, A-M. V., Wulff-Abramsson, A., & Wienecke, J. (2023). Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol. Computers & Education: X Reality, 2, [100019]. https://doi.org/10.1016/j.cexr.2023.100019

Vancouver

Henriksen AH, Topor MK, Hansen RA, Damsgaard L, Nielsen A-MV, Wulff-Abramsson A et al. Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol. Computers & Education: X Reality. 2023;2. 100019. https://doi.org/10.1016/j.cexr.2023.100019

Author

Henriksen, Anne Husted ; Topor, Marta Katarzyna ; Hansen, Rasmus Ahmt ; Damsgaard, Linn ; Nielsen, Anne-Mette Veber ; Wulff-Abramsson, Andreas ; Wienecke, Jacob. / Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol. In: Computers & Education: X Reality. 2023 ; Vol. 2.

Bibtex

@article{9b719cc318a846a08f9a0a68d2f915d2,
title = "Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol",
abstract = "Previous studies have shown that many children struggle with the acquisition of literacy skills and that these problems can be observed since the earliest stages of literacy learning. Embodied learning has been highlighted as a way to enhance the acquisition of early literacy skills. In addition, the use of technologies has been suggested as way of improving attentional control and motivation, which ultimately can improve learning outcomes. However, the combination of Virtual Reality (VR) and embodied learning in preschool children is yet to be explored wherefore the idea to the VR PLAYMORE study emerged. The project is designed as a three-armed randomized controlled trial with 6-7-year-old children in the Copenhagen area of Denmark. Children will be allocated to either a: 1) VR group, 2) mirror group or 3) control group throughout a 2-week intervention period. The VR group and mirror group will perform activities designed with accordance to the embodied learning theory. However, the VR group will perform the activities while wearing VR headsets whereas the mirror group will perform the activities in front of a whole-body mirror without VR headsets. The control group will continue regular teaching activities without the research group interruption. This study protocol follows the SPIRIT guidelines. Outcome measurements will include testing of literacy skills and attentional control. The study will add new knowledge to the research field of embodied learning and the use of VR technology in a school setting with focus on reading- and spelling-related skills and attentional control since this combination is yet to be explored.",
keywords = "Faculty of Science, Virtual reality, VR, Education, Literacy, Embodied learning, Movement, VR PLAYMORE, Preschool children",
author = "Henriksen, {Anne Husted} and Topor, {Marta Katarzyna} and Hansen, {Rasmus Ahmt} and Linn Damsgaard and Nielsen, {Anne-Mette Veber} and Andreas Wulff-Abramsson and Jacob Wienecke",
note = "CURIS 2023 NEXS 116",
year = "2023",
doi = "10.1016/j.cexr.2023.100019",
language = "English",
volume = "2",
journal = "Computers & Education: X Reality",
issn = "2949-6780",
publisher = "Elsevier",

}

RIS

TY - JOUR

T1 - Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol

AU - Henriksen, Anne Husted

AU - Topor, Marta Katarzyna

AU - Hansen, Rasmus Ahmt

AU - Damsgaard, Linn

AU - Nielsen, Anne-Mette Veber

AU - Wulff-Abramsson, Andreas

AU - Wienecke, Jacob

N1 - CURIS 2023 NEXS 116

PY - 2023

Y1 - 2023

N2 - Previous studies have shown that many children struggle with the acquisition of literacy skills and that these problems can be observed since the earliest stages of literacy learning. Embodied learning has been highlighted as a way to enhance the acquisition of early literacy skills. In addition, the use of technologies has been suggested as way of improving attentional control and motivation, which ultimately can improve learning outcomes. However, the combination of Virtual Reality (VR) and embodied learning in preschool children is yet to be explored wherefore the idea to the VR PLAYMORE study emerged. The project is designed as a three-armed randomized controlled trial with 6-7-year-old children in the Copenhagen area of Denmark. Children will be allocated to either a: 1) VR group, 2) mirror group or 3) control group throughout a 2-week intervention period. The VR group and mirror group will perform activities designed with accordance to the embodied learning theory. However, the VR group will perform the activities while wearing VR headsets whereas the mirror group will perform the activities in front of a whole-body mirror without VR headsets. The control group will continue regular teaching activities without the research group interruption. This study protocol follows the SPIRIT guidelines. Outcome measurements will include testing of literacy skills and attentional control. The study will add new knowledge to the research field of embodied learning and the use of VR technology in a school setting with focus on reading- and spelling-related skills and attentional control since this combination is yet to be explored.

AB - Previous studies have shown that many children struggle with the acquisition of literacy skills and that these problems can be observed since the earliest stages of literacy learning. Embodied learning has been highlighted as a way to enhance the acquisition of early literacy skills. In addition, the use of technologies has been suggested as way of improving attentional control and motivation, which ultimately can improve learning outcomes. However, the combination of Virtual Reality (VR) and embodied learning in preschool children is yet to be explored wherefore the idea to the VR PLAYMORE study emerged. The project is designed as a three-armed randomized controlled trial with 6-7-year-old children in the Copenhagen area of Denmark. Children will be allocated to either a: 1) VR group, 2) mirror group or 3) control group throughout a 2-week intervention period. The VR group and mirror group will perform activities designed with accordance to the embodied learning theory. However, the VR group will perform the activities while wearing VR headsets whereas the mirror group will perform the activities in front of a whole-body mirror without VR headsets. The control group will continue regular teaching activities without the research group interruption. This study protocol follows the SPIRIT guidelines. Outcome measurements will include testing of literacy skills and attentional control. The study will add new knowledge to the research field of embodied learning and the use of VR technology in a school setting with focus on reading- and spelling-related skills and attentional control since this combination is yet to be explored.

KW - Faculty of Science

KW - Virtual reality

KW - VR

KW - Education

KW - Literacy

KW - Embodied learning

KW - Movement

KW - VR PLAYMORE

KW - Preschool children

U2 - 10.1016/j.cexr.2023.100019

DO - 10.1016/j.cexr.2023.100019

M3 - Journal article

VL - 2

JO - Computers & Education: X Reality

JF - Computers & Education: X Reality

SN - 2949-6780

M1 - 100019

ER -

ID: 346145903