Andreas Wulff-Abramsson
Special Consultant
Movement and Neuroscience
Nørre Allé 51, 2200 København N
ORCID: 0000-0002-9064-535X
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- 2018
Deep convolutional generative adversarial network for procedural 3D landscape generation based on DEM
Wulff-Abramsson, Andreas, Rant, N. N., Møller, T. N. & Billeskov, J. A., 2018, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017 and Second International Conference, DLI 2017 Heraklion, Crete, Greece, October 30–31, 2017 Proceedings. Brooks, A. L., Brooks, E. & Vidakis, N. (eds.). Cham: Springer, p. 85-94 9 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, Vol. 229).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Evaluating ANN efficiency in recognizing EEG and eye-tracking evoked potentials in visual-game-events
Wulff-Abramsson, Andreas & Bruni, L. E., 2018, Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2017 International Conference on Neuroergonomics and Cognitive Engineering, July 17–21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA. Baldwin, C. (ed.). Cham: Springer, p. 262-274 13 p.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Gaze strategies can reveal the impact of source code features on the cognitive load of novice programmers
Wulff-Abramsson, Andreas, Ruder, K., Triantafyllou, E. & Bruni, L. E., 2018, Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2018 International Conference on Neuroergonomics and Cognitive Engineering, July 21–25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida USA. Ayaz, H. & Mazur, L. (eds.). Orlando: Springer, p. 91-100 10 p. (Advances in Intelligent Systems and Computing, Vol. 775).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
ID: 311188412
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Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol
Research output: Contribution to journal › Journal article › Research › peer-review
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Developing virtual reality and computer screen experiments one to one using selective attention as a case study
Research output: Working paper › Preprint › Research
Published