Andreas Wulff-Abramsson
Special Consultant
Movement and Neuroscience
Nørre Allé 51, 2200 København N
- 2016
- Published
Art in Hospitals Project Psychophysiology experiment
Wulff-Abramsson, Andreas, Bruni, L. E., Baceviciute, S. & Burelli, P., 2016, In: Media and Cultural Studies. p. 1-12 12 p., 1.Research output: Contribution to journal › Journal article › Research
Differences in cognitive processing when appreciating figurative and abstract art can be detected by integrating EEG and eye-tracking data
Baceviciute, S., Bruni, L. E., Burelli, P. & Wulff-Abramsson, Andreas, 2016, (In preparation).Research output: Contribution to conference › Conference abstract for conference › Communication
- 2017
- Published
Communication Framework For the Mionix Naos QG Mouse: For Online and Offline Usage
Wulff-Abramsson, Andreas, 2017, In: Media and Cultural Studies. p. 1-4 4 p., 1.Research output: Contribution to journal › Journal article › Research
- Published
Data Conversion Tool For Tobii Pro Glasses 2 Live Data Files: From. json to. txtfra. json til. txt: From .json to .txt
Wulff-Abramsson, Andreas, 2017, In: Media and Cultural Studies. p. 1-4 4 p., 1.Research output: Contribution to journal › Journal article › Research
- 2018
Deep convolutional generative adversarial network for procedural 3D landscape generation based on DEM
Wulff-Abramsson, Andreas, Rant, N. N., Møller, T. N. & Billeskov, J. A., 2018, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017 and Second International Conference, DLI 2017 Heraklion, Crete, Greece, October 30–31, 2017 Proceedings. Brooks, A. L., Brooks, E. & Vidakis, N. (eds.). Cham: Springer, p. 85-94 9 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, Vol. 229).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Evaluating ANN efficiency in recognizing EEG and eye-tracking evoked potentials in visual-game-events
Wulff-Abramsson, Andreas & Bruni, L. E., 2018, Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2017 International Conference on Neuroergonomics and Cognitive Engineering, July 17–21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA. Baldwin, C. (ed.). Cham: Springer, p. 262-274 13 p.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Gaze strategies can reveal the impact of source code features on the cognitive load of novice programmers
Wulff-Abramsson, Andreas, Ruder, K., Triantafyllou, E. & Bruni, L. E., 2018, Advances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2018 International Conference on Neuroergonomics and Cognitive Engineering, July 21–25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida USA. Ayaz, H. & Mazur, L. (eds.). Orlando: Springer, p. 91-100 10 p. (Advances in Intelligent Systems and Computing, Vol. 775).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
- 2019
Experiencing the light through our skin - an EEG study of colored light on blindfolded subjects
Wulff-Abramsson, Andreas, Deibjerg Lind, M., Louring Nielsen, S., Palamas, G., Bruni, L. E. & Triantafyllidis, G., 2019, 2019 IEEE 19th International Conference on Bioinformatics and Bioengineering (BIBE): Proceedings. Athen: IEEE, p. 609-616 8 p.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Synchronizing audio-visual film stimuli in unity (version 5.5.1f1): Game engines as a tool for research
Sanz, J., Wulff-Abramsson, Andreas, Bruni, L. E., Aguilar, C. & Sánchez, L., 2019, arXiv.org, p. 1-13, 13 p.Research output: Working paper › Research
- Published
Improving the Accuracy of Intelligent Pose Estimation Systems Through Low Level Image Processing Operations
Pedersen, J. C. L., Sander, M. F., Jensen, N. F., Lakhrissi, J. L., Hansen, M. G., Staalbo, P. & Wulff-Abramsson, Andreas, 1 Apr 2019, Proceedings of the International Conference on Digital Image & Signal Processing. 1 ed. Vol. 1. p. 200 203 p. 69Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
ID: 311188412
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Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
26
downloads
Developing virtual reality and computer screen experiments one to one using selective attention as a case study
Research output: Working paper › Preprint › Research
Published