Mark Rein•Hagen’s Foundational Influence on 21st Century Vampiric Media

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Mark Rein•Hagen’s Foundational Influence on 21st Century Vampiric Media. / Konzack, Lars.

In: Akademisk kvarter, Vol. 11, No. 11, 06.11.2015, p. 115-28.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Konzack, L 2015, 'Mark Rein•Hagen’s Foundational Influence on 21st Century Vampiric Media', Akademisk kvarter, vol. 11, no. 11, pp. 115-28.

APA

Konzack, L. (2015). Mark Rein•Hagen’s Foundational Influence on 21st Century Vampiric Media. Akademisk kvarter, 11(11), 115-28.

Vancouver

Konzack L. Mark Rein•Hagen’s Foundational Influence on 21st Century Vampiric Media. Akademisk kvarter. 2015 Nov 6;11(11):115-28.

Author

Konzack, Lars. / Mark Rein•Hagen’s Foundational Influence on 21st Century Vampiric Media. In: Akademisk kvarter. 2015 ; Vol. 11, No. 11. pp. 115-28.

Bibtex

@article{35636a79e18e416788c5778ac12823d3,
title = "Mark Rein•Hagen’s Foundational Influence on 21st Century Vampiric Media",
abstract = "Mark Rein•Hagen’s role-playing game Vampire: The Masquerade, set in the World of Darkness shared universe, is foundational to the 21st Century vampire. We aim to, through the cultural analysis of how ideas have been transferred from this role-playing game to other media, clearly demonstrate Mark Rein•Hagen’s cultural historical significance.",
keywords = "Faculty of Humanities, vampyrer, medier, rollespil, vampire, media, role-playing game, werewolf, subcreation",
author = "Lars Konzack",
year = "2015",
month = "11",
day = "6",
language = "English",
volume = "11",
pages = "115--28",
journal = "Akademisk kvarter",
issn = "1904-0008",
publisher = "Aalborg Universitetsforlag",
number = "11",

}

RIS

TY - JOUR

T1 - Mark Rein•Hagen’s Foundational Influence on 21st Century Vampiric Media

AU - Konzack, Lars

PY - 2015/11/6

Y1 - 2015/11/6

N2 - Mark Rein•Hagen’s role-playing game Vampire: The Masquerade, set in the World of Darkness shared universe, is foundational to the 21st Century vampire. We aim to, through the cultural analysis of how ideas have been transferred from this role-playing game to other media, clearly demonstrate Mark Rein•Hagen’s cultural historical significance.

AB - Mark Rein•Hagen’s role-playing game Vampire: The Masquerade, set in the World of Darkness shared universe, is foundational to the 21st Century vampire. We aim to, through the cultural analysis of how ideas have been transferred from this role-playing game to other media, clearly demonstrate Mark Rein•Hagen’s cultural historical significance.

KW - Faculty of Humanities

KW - vampyrer

KW - medier

KW - rollespil

KW - vampire

KW - media

KW - role-playing game

KW - werewolf

KW - subcreation

UR - http://www.akademiskkvarter.hum.aau.dk/pdf/vol11/AK_Vol_11_11_2015.pdf

UR - http://www.akademiskkvarter.hum.aau.dk/UK/index.php

M3 - Journal article

VL - 11

SP - 115

EP - 128

JO - Akademisk kvarter

JF - Akademisk kvarter

SN - 1904-0008

IS - 11

ER -

ID: 147233255